136 if (server.
port == 6901)
138 else if (server.
port == 9601)
141 Log::critical(
_(
"Unknown Server Type! Exiting."));
154#ifdef MANASERV_SUPPORT
163 Log::critical(
_(
"Server protocol unsupported"));
169 networkType = server.
type;
void setServer(const ServerInfo &server)
Net::AbilityHandler * abilityHandler
Net::AdminHandler * adminHandler
Net::CharHandler * charHandler
ManaServ::GameHandler * gameHandler
Net::ChatHandler * chatHandler
ManaServ::LoginHandler * loginHandler
Net::GuildHandler * guildHandler
Net::InventoryHandler * inventoryHandler
Net::NpcHandler * npcHandler
Net::PartyHandler * partyHandler
Net::PlayerHandler * playerHandler
Net::TradeHandler * tradeHandler
The network communication layer.
LoginHandler * getLoginHandler()
void connectToServer(ServerInfo &server)
Handles server detection and connection.
ServerType getNetworkType()
GameHandler * getGameHandler()
CharHandler * getCharHandler()
ChatHandler * getChatHandler()
PlayerHandler * getPlayerHandler()
GuildHandler * getGuildHandler()
GeneralHandler * getGeneralHandler()
AbilityHandler * getAbilityHandler()
TradeHandler * getTradeHandler()
AdminHandler * getAdminHandler()
PartyHandler * getPartyHandler()
InventoryHandler * getInventoryHandler()
NpcHandler * getNpcHandler()
Net::GuildHandler * guildHandler
Net::LoginHandler * loginHandler
Net::AdminHandler * adminHandler
Net::PartyHandler * partyHandler
Net::GeneralHandler * generalHandler
Net::CharHandler * charHandler
Net::TradeHandler * tradeHandler
Net::AbilityHandler * abilityHandler
Net::GameHandler * gameHandler
Net::InventoryHandler * inventoryHandler
Net::NpcHandler * npcHandler
Net::ChatHandler * chatHandler
Net::PlayerHandler * playerHandler