Mana
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#include "net/manaserv/playerhandler.h"
#include "client.h"
#include "effectmanager.h"
#include "event.h"
#include "game.h"
#include "localplayer.h"
#include "log.h"
#include "particle.h"
#include "playerinfo.h"
#include "gui/viewport.h"
#include "net/net.h"
#include "net/abilityhandler.h"
#include "net/manaserv/connection.h"
#include "net/manaserv/messagein.h"
#include "net/manaserv/messageout.h"
#include "net/manaserv/manaserv_protocol.h"
#include "resources/abilitydb.h"
#include "resources/attributes.h"
Go to the source code of this file.
Namespaces | |
namespace | ManaServ |
Variables | |
const int | MAP_TELEPORT_SCROLL_DISTANCE = 256 |
Max. | |
Net::PlayerHandler * | playerHandler |
Net::AbilityHandler * | abilityHandler |
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extern |
const int MAP_TELEPORT_SCROLL_DISTANCE = 256 |
Max.
distance in tiles we are willing to scroll after a teleport; everything beyond will reset the port hard.
Definition at line 51 of file playerhandler.cpp.
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extern |