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Mana
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#include "net/manaserv/playerhandler.h"#include "client.h"#include "effectmanager.h"#include "event.h"#include "game.h"#include "localplayer.h"#include "log.h"#include "particle.h"#include "playerinfo.h"#include "gui/viewport.h"#include "net/net.h"#include "net/abilityhandler.h"#include "net/manaserv/connection.h"#include "net/manaserv/messagein.h"#include "net/manaserv/messageout.h"#include "net/manaserv/manaserv_protocol.h"#include "resources/abilitydb.h"#include "resources/attributes.h"Go to the source code of this file.
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| namespace | ManaServ |
Variables | |
| const int | MAP_TELEPORT_SCROLL_DISTANCE = 256 |
| Max. | |
| Net::PlayerHandler * | playerHandler |
| Net::AbilityHandler * | abilityHandler |
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extern |
| const int MAP_TELEPORT_SCROLL_DISTANCE = 256 |
Max.
distance in tiles we are willing to scroll after a teleport; everything beyond will reset the port hard.
Definition at line 51 of file playerhandler.cpp.
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extern |