#include <gamehandler.h>
Definition at line 28 of file gamehandler.h.
◆ ~GameHandler()
| virtual Net::GameHandler::~GameHandler |
( |
| ) |
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inlinevirtual |
◆ canUseMagicBar()
| virtual bool Net::GameHandler::canUseMagicBar |
( |
| ) |
const |
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pure virtual |
◆ connect()
| virtual void Net::GameHandler::connect |
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pure virtual |
◆ disconnect()
| virtual void Net::GameHandler::disconnect |
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pure virtual |
◆ getNpcTalkRange()
| virtual int Net::GameHandler::getNpcTalkRange |
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const |
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pure virtual |
◆ getPickupRange()
| virtual int Net::GameHandler::getPickupRange |
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const |
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pure virtual |
◆ isConnected()
| virtual bool Net::GameHandler::isConnected |
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| ) |
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pure virtual |
◆ quit()
| virtual void Net::GameHandler::quit |
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| ) |
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pure virtual |
◆ removeDeadBeings()
| virtual bool Net::GameHandler::removeDeadBeings |
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| ) |
const |
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pure virtual |
The documentation for this class was generated from the following file: