#include <gamehandler.h>
Definition at line 28 of file gamehandler.h.
◆ ~GameHandler()
virtual Net::GameHandler::~GameHandler |
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inlinevirtual |
◆ canUseMagicBar()
virtual bool Net::GameHandler::canUseMagicBar |
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const |
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pure virtual |
◆ connect()
virtual void Net::GameHandler::connect |
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pure virtual |
◆ disconnect()
virtual void Net::GameHandler::disconnect |
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pure virtual |
◆ getNpcTalkRange()
virtual int Net::GameHandler::getNpcTalkRange |
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const |
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pure virtual |
◆ getPickupRange()
virtual int Net::GameHandler::getPickupRange |
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const |
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pure virtual |
◆ isConnected()
virtual bool Net::GameHandler::isConnected |
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pure virtual |
◆ quit()
virtual void Net::GameHandler::quit |
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pure virtual |
◆ removeDeadBeings()
virtual bool Net::GameHandler::removeDeadBeings |
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const |
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pure virtual |
The documentation for this class was generated from the following file: