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gamehandler.h
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1/*
2 * The Mana Client
3 * Copyright (C) 2009 The Mana World Development Team
4 * Copyright (C) 2009-2012 The Mana Developers
5 *
6 * This file is part of The Mana Client.
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 */
21
22#pragma once
23
24#include <iosfwd>
25
26namespace Net {
27
29{
30 public:
31 virtual ~GameHandler() {}
32
33 virtual void connect() = 0;
34
35 virtual bool isConnected() = 0;
36
37 virtual void disconnect() = 0;
38
39 virtual void quit() = 0;
40
41 virtual bool removeDeadBeings() const = 0;
42
46 virtual bool canUseMagicBar() const = 0;
47
51 virtual int getPickupRange() const = 0;
52
56 virtual int getNpcTalkRange() const = 0;
57};
58
59} // namespace Net
virtual void disconnect()=0
virtual bool canUseMagicBar() const =0
Tells whether the protocol is using the MP status bar.
virtual ~GameHandler()
Definition gamehandler.h:31
virtual bool removeDeadBeings() const =0
virtual void connect()=0
virtual int getNpcTalkRange() const =0
Tells the range is pixel where the player can talk to an NPC from.
virtual void quit()=0
virtual bool isConnected()=0
virtual int getPickupRange() const =0
Tells the range is pixel where the player can pickup items from.
The network communication layer.