Mana
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#include "net/net.h"
#include "log.h"
#include "net/adminhandler.h"
#include "net/charhandler.h"
#include "net/chathandler.h"
#include "net/generalhandler.h"
#include "net/guildhandler.h"
#include "net/inventoryhandler.h"
#include "net/loginhandler.h"
#include "net/gamehandler.h"
#include "net/npchandler.h"
#include "net/partyhandler.h"
#include "net/playerhandler.h"
#include "net/abilityhandler.h"
#include "net/tradehandler.h"
#include "net/tmwa/generalhandler.h"
#include "net/manaserv/generalhandler.h"
#include "utils/gettext.h"
Go to the source code of this file.
Namespaces | |
namespace | Net |
The network communication layer. | |
Functions | |
void | Net::connectToServer (ServerInfo &server) |
Handles server detection and connection. | |
void | Net::unload () |
ServerType | Net::getNetworkType () |
Variables | |
Net::AdminHandler * | adminHandler = nullptr |
Net::CharHandler * | charHandler = nullptr |
Net::ChatHandler * | chatHandler = nullptr |
Net::GeneralHandler * | generalHandler = nullptr |
Net::InventoryHandler * | inventoryHandler = nullptr |
Net::LoginHandler * | loginHandler = nullptr |
Net::GameHandler * | gameHandler = nullptr |
Net::GuildHandler * | guildHandler = nullptr |
Net::NpcHandler * | npcHandler = nullptr |
Net::PartyHandler * | partyHandler = nullptr |
Net::PlayerHandler * | playerHandler = nullptr |
Net::AbilityHandler * | abilityHandler = nullptr |
Net::TradeHandler * | tradeHandler = nullptr |
Net::AbilityHandler* abilityHandler = nullptr |
Net::AdminHandler* adminHandler = nullptr |
Net::CharHandler* charHandler = nullptr |
Net::ChatHandler* chatHandler = nullptr |
Net::GameHandler* gameHandler = nullptr |
Net::GeneralHandler* generalHandler = nullptr |
Net::GuildHandler* guildHandler = nullptr |
Net::InventoryHandler* inventoryHandler = nullptr |
Net::LoginHandler* loginHandler = nullptr |
Net::NpcHandler* npcHandler = nullptr |
Net::PartyHandler* partyHandler = nullptr |
Net::PlayerHandler* playerHandler = nullptr |
Net::TradeHandler* tradeHandler = nullptr |