#include <playerhandler.h>
Definition at line 31 of file playerhandler.h.
◆ ~PlayerHandler()
virtual Net::PlayerHandler::~PlayerHandler |
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virtualdefault |
◆ attack()
virtual void Net::PlayerHandler::attack |
( |
int |
id | ) |
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pure virtual |
◆ canCorrectAttributes()
virtual bool Net::PlayerHandler::canCorrectAttributes |
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pure virtual |
◆ canUseMagic()
virtual bool Net::PlayerHandler::canUseMagic |
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pure virtual |
◆ changeAction()
virtual void Net::PlayerHandler::changeAction |
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Being::Action |
action | ) |
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pure virtual |
◆ decreaseAttribute()
virtual void Net::PlayerHandler::decreaseAttribute |
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int |
attr | ) |
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pure virtual |
◆ emote()
virtual void Net::PlayerHandler::emote |
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int |
emoteId | ) |
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pure virtual |
◆ getDefaultMoveSpeed()
virtual Vector Net::PlayerHandler::getDefaultMoveSpeed |
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const |
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pure virtual |
◆ getJobLocation()
virtual int Net::PlayerHandler::getJobLocation |
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pure virtual |
◆ getPixelsPerSecondMoveSpeed()
virtual Vector Net::PlayerHandler::getPixelsPerSecondMoveSpeed |
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const Vector & |
speed, |
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Map * |
map = nullptr |
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) |
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pure virtual |
◆ getQuestVars()
const QuestVars & Net::PlayerHandler::getQuestVars |
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const |
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inline |
◆ ignoreAll()
virtual void Net::PlayerHandler::ignoreAll |
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bool |
ignore | ) |
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pure virtual |
◆ ignorePlayer()
virtual void Net::PlayerHandler::ignorePlayer |
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const std::string & |
player, |
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bool |
ignore |
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) |
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pure virtual |
◆ increaseAttribute()
virtual void Net::PlayerHandler::increaseAttribute |
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int |
attr | ) |
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pure virtual |
◆ increaseSkill()
virtual void Net::PlayerHandler::increaseSkill |
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int |
skillId | ) |
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pure virtual |
◆ pickUp()
virtual void Net::PlayerHandler::pickUp |
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FloorItem * |
floorItem | ) |
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pure virtual |
◆ respawn()
virtual void Net::PlayerHandler::respawn |
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pure virtual |
◆ setDestination()
virtual void Net::PlayerHandler::setDestination |
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int |
x, |
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int |
y, |
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int |
direction = -1 |
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) |
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pure virtual |
◆ setDirection()
virtual void Net::PlayerHandler::setDirection |
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char |
direction | ) |
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pure virtual |
◆ usePixelPrecision()
virtual bool Net::PlayerHandler::usePixelPrecision |
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pure virtual |
◆ mQuestVars
The documentation for this class was generated from the following file: