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Macros | Variables
game.cpp File Reference
#include "game.h"
#include "actorsprite.h"
#include "actorspritemanager.h"
#include "channelmanager.h"
#include "client.h"
#include "commandhandler.h"
#include "configuration.h"
#include "effectmanager.h"
#include "emoteshortcut.h"
#include "event.h"
#include "graphics.h"
#include "itemshortcut.h"
#include "joystick.h"
#include "keyboardconfig.h"
#include "localplayer.h"
#include "log.h"
#include "map.h"
#include "particle.h"
#include "playerrelations.h"
#include "sound.h"
#include "gui/abilitieswindow.h"
#include "gui/chatwindow.h"
#include "gui/debugwindow.h"
#include "gui/equipmentwindow.h"
#include "gui/gui.h"
#include "gui/helpwindow.h"
#include "gui/inventorywindow.h"
#include "gui/minimap.h"
#include "gui/ministatuswindow.h"
#include "gui/npcdialog.h"
#include "gui/okdialog.h"
#include "gui/outfitwindow.h"
#include "gui/questswindow.h"
#include "gui/quitdialog.h"
#include "gui/setup.h"
#include "gui/shortcutwindow.h"
#include "gui/skilldialog.h"
#include "gui/socialwindow.h"
#include "gui/statuswindow.h"
#include "gui/textdialog.h"
#include "gui/tradewindow.h"
#include "gui/viewport.h"
#include "gui/widgets/chattab.h"
#include "gui/widgets/emoteshortcutcontainer.h"
#include "gui/widgets/itemshortcutcontainer.h"
#include "net/gamehandler.h"
#include "net/net.h"
#include "net/playerhandler.h"
#include "resources/imagewriter.h"
#include "resources/mapreader.h"
#include "utils/filesystem.h"
#include "utils/gettext.h"
#include "utils/mkdir.h"
#include <guichan/focushandler.hpp>
#include <fstream>
#include <sstream>

Go to the source code of this file.

Macros

#define del_0(X)   { delete X; X = 0; }
 

Variables

Joystickjoystick
 
OkDialogweightNotice
 
OkDialogdeathNotice
 
QuitDialogquitDialog
 
ChatWindowchatWindow
 
StatusWindowstatusWindow
 
MiniStatusWindowminiStatusWindow
 
InventoryWindowinventoryWindow
 
SkillDialogskillDialog
 
QuestsWindowquestsWindow
 
Minimapminimap
 
EquipmentWindowequipmentWindow
 
TradeWindowtradeWindow
 
HelpWindowhelpWindow
 
DebugWindowdebugWindow
 
ShortcutWindowitemShortcutWindow
 
ShortcutWindowemoteShortcutWindow
 
OutfitWindowoutfitWindow
 
AbilitiesWindowabilitiesWindow
 
SocialWindowsocialWindow
 
ActorSpriteManageractorSpriteManager
 
ChannelManagerchannelManager
 
CommandHandlercommandHandler
 
ParticleparticleEngine
 
EffectManagereffectManager
 
Viewportviewport
 Viewport on the map.
 
ChatTablocalChatTab
 

Macro Definition Documentation

◆ del_0

#define del_0 (   X)    { delete X; X = 0; }

Definition at line 173 of file game.cpp.

Variable Documentation

◆ abilitiesWindow

AbilitiesWindow* abilitiesWindow

Definition at line 107 of file game.cpp.

◆ actorSpriteManager

ActorSpriteManager* actorSpriteManager

Definition at line 110 of file game.cpp.

◆ channelManager

ChannelManager* channelManager

Definition at line 111 of file game.cpp.

◆ chatWindow

ChatWindow* chatWindow

Definition at line 93 of file game.cpp.

◆ commandHandler

CommandHandler* commandHandler

Definition at line 112 of file game.cpp.

◆ deathNotice

OkDialog* deathNotice

Definition at line 90 of file game.cpp.

◆ debugWindow

DebugWindow* debugWindow

Definition at line 103 of file game.cpp.

◆ effectManager

EffectManager* effectManager

Definition at line 114 of file game.cpp.

◆ emoteShortcutWindow

ShortcutWindow* emoteShortcutWindow

Definition at line 105 of file game.cpp.

◆ equipmentWindow

EquipmentWindow* equipmentWindow

Definition at line 100 of file game.cpp.

◆ helpWindow

HelpWindow* helpWindow

Definition at line 102 of file game.cpp.

◆ inventoryWindow

InventoryWindow* inventoryWindow

Definition at line 96 of file game.cpp.

◆ itemShortcutWindow

ShortcutWindow* itemShortcutWindow

Definition at line 104 of file game.cpp.

◆ joystick

Joystick* joystick

Definition at line 87 of file game.cpp.

◆ localChatTab

ChatTab* localChatTab

Definition at line 117 of file game.cpp.

◆ minimap

Minimap* minimap

Definition at line 99 of file game.cpp.

◆ miniStatusWindow

MiniStatusWindow* miniStatusWindow

Definition at line 95 of file game.cpp.

◆ outfitWindow

OutfitWindow* outfitWindow

Definition at line 106 of file game.cpp.

◆ particleEngine

Particle* particleEngine

Definition at line 113 of file game.cpp.

◆ questsWindow

QuestsWindow* questsWindow

Definition at line 98 of file game.cpp.

◆ quitDialog

QuitDialog* quitDialog

Definition at line 91 of file game.cpp.

◆ skillDialog

SkillDialog* skillDialog

Definition at line 97 of file game.cpp.

◆ socialWindow

SocialWindow* socialWindow

Definition at line 108 of file game.cpp.

◆ statusWindow

StatusWindow* statusWindow

Definition at line 94 of file game.cpp.

◆ tradeWindow

TradeWindow* tradeWindow

Definition at line 101 of file game.cpp.

◆ viewport

Viewport* viewport

Viewport on the map.

The viewport.

Definition at line 115 of file game.cpp.

◆ weightNotice

OkDialog* weightNotice

Definition at line 89 of file game.cpp.