#include <effectmanager.h>
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| EffectManager () |
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| ~EffectManager () |
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bool | trigger (int id, Being *being, int rotation=0) |
| Triggers a effect with the id, at the specified being, and with the given rotation in degree: 0° = Down, 90° = left, ...
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bool | trigger (int id, int x, int y, int rotation=0) |
| Triggers a effect with the id, at the specified x and y coordinate, and with the given rotation in degree: 0° = Down, 90° = left, ...
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Definition at line 30 of file effectmanager.h.
◆ EffectManager()
EffectManager::EffectManager |
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◆ ~EffectManager()
EffectManager::~EffectManager |
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default |
◆ trigger() [1/2]
bool EffectManager::trigger |
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int |
id, |
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Being * |
being, |
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int |
rotation = 0 |
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Triggers a effect with the id, at the specified being, and with the given rotation in degree: 0° = Down, 90° = left, ...
Definition at line 65 of file effectmanager.cpp.
◆ trigger() [2/2]
bool EffectManager::trigger |
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int |
id, |
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int |
x, |
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int |
y, |
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int |
rotation = 0 |
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) |
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Triggers a effect with the id, at the specified x and y coordinate, and with the given rotation in degree: 0° = Down, 90° = left, ...
Definition at line 88 of file effectmanager.cpp.
◆ mEffects
The documentation for this class was generated from the following files: