28#include <guichan/actionlistener.hpp>
53 void addAttribute(
int id,
const std::string &name,
bool modifiable,
54 const std::string &description);
The player status dialog.
static void updateMPBar(ProgressBar *bar, bool showMax=false)
void event(Event::Channel channel, const Event &event) override
std::map< int, AttrDisplay * > mAttrs
gcn::Label * mCorrectionPointsLabel
void setPointsNeeded(int id, int needed)
static void updateHPBar(ProgressBar *bar, bool showMax=false)
gcn::Label * mCharacterPointsLabel
static void updateProgressBar(ProgressBar *bar, int value, int max, bool percent)
gcn::Label * mJobLvlLabel
gcn::Label * mLvlLabel
Status Part.
ScrollArea * mDAttrScroll
VertContainer * mAttrCont
VertContainer * mDAttrCont
void addAttribute(int id, const std::string &name, bool modifiable, const std::string &description)
static void updateXPBar(ProgressBar *bar, bool percent=true)
StatusWindow * statusWindow