49 void logic()
override;
53 void mouseMoved(gcn::MouseEvent &mouseEvent)
override;
A central point of control for graphics.
The player mini-status dialog.
~MiniStatusWindow() override
void mouseMoved(gcn::MouseEvent &mouseEvent) override
void mouseExited(gcn::MouseEvent &event) override
std::vector< StatusIcon > mStatusIcons
void drawIcons(Graphics *graphics)
void draw(gcn::Graphics *graphics) override
void event(Event::Channel channel, const Event &event) override
Animates a sprite by adding playback state.
MiniStatusWindow * miniStatusWindow
std::unique_ptr< Sprite > sprite