36 std::string
action = SpriteAction::ATTACK;
84 std::map<SoundEvent, std::vector<std::string>>
mSounds;
Holds information about a certain type of monster.
static BeingInfo * Unknown
std::map< SoundEvent, std::vector< std::string > > mSounds
std::map< int, Attack > mAttacks
const Attack & getAttack(int id) const
ActorSprite::TargetCursorSize targetCursorSize
void addSound(SoundEvent event, const std::string &filename)
void setHoverCursor(const std::string &cursorName)
void addAttack(int id, Attack attack)
const std::string & getSound(SoundEvent event) const
void setTargetCursorSize(const std::string &size)
Cursor
Cursors are in graphic order from left to right.
std::string missileParticleFilename