Mana
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#include "actorsprite.h"
#include "map.h"
#include "gui/gui.h"
#include "resources/spritedef.h"
#include <map>
#include <string>
#include <vector>
Go to the source code of this file.
Classes | |
struct | Attack |
class | BeingInfo |
Holds information about a certain type of monster. More... | |
Enumerations | |
enum class | SoundEvent { Hit , Miss , Hurt , Die } |
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strong |
Enumerator | |
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Hit | |
Miss | |
Hurt | |
Die |
Definition at line 43 of file beinginfo.h.