Mana
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#include "resources/imageset.h"
#include "utils/xml.h"
#include <map>
#include <string>
#include <vector>
Go to the source code of this file.
Classes | |
struct | SpriteReference |
struct | SpriteDisplay |
class | SpriteDef |
Defines a class to load an animation. More... | |
Namespaces | |
namespace | SpriteAction |
Enumerations | |
enum | SpriteDirection { DIRECTION_DEFAULT = 0 , DIRECTION_UP , DIRECTION_DOWN , DIRECTION_LEFT , DIRECTION_RIGHT , DIRECTION_INVALID } |
enum SpriteDirection |
Enumerator | |
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DIRECTION_DEFAULT | |
DIRECTION_UP | |
DIRECTION_DOWN | |
DIRECTION_LEFT | |
DIRECTION_RIGHT | |
DIRECTION_INVALID |
Definition at line 73 of file spritedef.h.