Mana
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#include "net/tmwa/playerhandler.h"
#include "actorspritemanager.h"
#include "being.h"
#include "client.h"
#include "configuration.h"
#include "effectmanager.h"
#include "game.h"
#include "localplayer.h"
#include "log.h"
#include "playerinfo.h"
#include "units.h"
#include "gui/buydialog.h"
#include "gui/buyselldialog.h"
#include "gui/okdialog.h"
#include "gui/selldialog.h"
#include "gui/statuswindow.h"
#include "gui/viewport.h"
#include "net/tmwa/messagein.h"
#include "net/tmwa/messageout.h"
#include "net/tmwa/protocol.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include "utils/time.h"
Go to the source code of this file.
Namespaces | |
namespace | TmwAthena |
Warning: buffers and other variables are shared, so there can be only one connection active at a time. | |
Variables | |
OkDialog * | weightNotice |
OkDialog * | deathNotice |
const int | MAP_TELEPORT_SCROLL_DISTANCE = 8 |
Net::PlayerHandler * | playerHandler |
const int MAP_TELEPORT_SCROLL_DISTANCE = 8 |
Definition at line 55 of file playerhandler.cpp.
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extern |