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Mana
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#include "net/tmwa/playerhandler.h"#include "actorspritemanager.h"#include "being.h"#include "client.h"#include "configuration.h"#include "effectmanager.h"#include "game.h"#include "localplayer.h"#include "log.h"#include "playerinfo.h"#include "units.h"#include "gui/buydialog.h"#include "gui/buyselldialog.h"#include "gui/okdialog.h"#include "gui/selldialog.h"#include "gui/statuswindow.h"#include "gui/viewport.h"#include "net/tmwa/messagein.h"#include "net/tmwa/messageout.h"#include "net/tmwa/protocol.h"#include "utils/gettext.h"#include "utils/stringutils.h"#include "utils/time.h"Go to the source code of this file.
Namespaces | |
| namespace | TmwAthena |
| Warning: buffers and other variables are shared, so there can be only one connection active at a time. | |
Variables | |
| OkDialog * | weightNotice |
| OkDialog * | deathNotice |
| const int | MAP_TELEPORT_SCROLL_DISTANCE = 8 |
| Net::PlayerHandler * | playerHandler |
| const int MAP_TELEPORT_SCROLL_DISTANCE = 8 |
Definition at line 55 of file playerhandler.cpp.
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extern |