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playerhandler.cpp File Reference
#include "net/tmwa/playerhandler.h"
#include "actorspritemanager.h"
#include "being.h"
#include "client.h"
#include "configuration.h"
#include "effectmanager.h"
#include "game.h"
#include "localplayer.h"
#include "log.h"
#include "playerinfo.h"
#include "units.h"
#include "gui/buydialog.h"
#include "gui/buyselldialog.h"
#include "gui/okdialog.h"
#include "gui/selldialog.h"
#include "gui/statuswindow.h"
#include "gui/viewport.h"
#include "net/tmwa/messagein.h"
#include "net/tmwa/messageout.h"
#include "net/tmwa/protocol.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include "utils/time.h"

Go to the source code of this file.

Namespaces

namespace  TmwAthena
 Warning: buffers and other variables are shared, so there can be only one connection active at a time.
 

Variables

OkDialogweightNotice
 
OkDialogdeathNotice
 
const int MAP_TELEPORT_SCROLL_DISTANCE = 8
 
Net::PlayerHandlerplayerHandler
 

Variable Documentation

◆ deathNotice

OkDialog* deathNotice
extern

Definition at line 90 of file game.cpp.

◆ MAP_TELEPORT_SCROLL_DISTANCE

const int MAP_TELEPORT_SCROLL_DISTANCE = 8

Definition at line 55 of file playerhandler.cpp.

◆ playerHandler

Net::PlayerHandler* playerHandler
extern

Definition at line 56 of file net.cpp.

◆ weightNotice

OkDialog* weightNotice
extern

Definition at line 89 of file game.cpp.