void readPointsNode(XML::Node node, const std::string &filename)
Read points node.
unsigned int getAttributeMaximum()
Give the maximum attribute point possible at character's creation.
void informStatusWindow()
std::vector< std::string > & getLabels()
Returns the list of base attribute labels.
void checkStatus()
Check if all the data loaded by readPointsNode and readAttributeNode is ok.
unsigned int getCreationPoints()
Give the attribute points given to a character at its creation.
int getPlayerInfoIdFromAttrId(int attrId)
Give back the corresponding playerinfo Id from the attribute id defined in the xml file.
void readAttributeNode(XML::Node node, const std::string &filename)
Read attribute node.
unsigned int getAttributeMinimum()
Give the minimum attribute point possible at character's creation.