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rotationalparticle.h
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1/*
2 * The Mana Client
3 * Copyright (C) 2006-2009 The Mana World Development Team
4 * Copyright (C) 2009-2012 The Mana Developers
5 *
6 * This file is part of The Mana Client.
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 */
21
22#pragma once
23
24#include "imageparticle.h"
25#include "simpleanimation.h"
26
27#include "utils/xml.h"
28
29class Animation;
30class Map;
31class SimpleAnimation;
32
34{
35 public:
36 RotationalParticle(Map *map, Animation animation);
37
38 RotationalParticle(Map *map, XML::Node animationNode,
39 const std::string &dyePalettes = std::string());
40
42
43 bool update() override;
44
45 private:
47};
An animation consists of several frames, each with their own delay and offset.
Definition animation.h:47
A particle that uses an image for its visualization.
A tile map.
Definition map.h:147
bool update() override
Updates particle position, returns false when the particle should be deleted.
SimpleAnimation mAnimation
Used animation for this particle.
~RotationalParticle() override
This class is a leightweight alternative to the Sprite class.