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rotationalparticle.cpp
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1/*
2 * The Mana Client
3 * Copyright (C) 2006-2009 The Mana World Development Team
4 * Copyright (C) 2009-2012 The Mana Developers
5 *
6 * This file is part of The Mana Client.
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 */
21
22#include "rotationalparticle.h"
23#include "simpleanimation.h"
24
25#define PI 3.14159265
26
28 ImageParticle(map, nullptr),
29 mAnimation(std::move(animation))
30{}
31
33 const std::string &dyePalettes):
34 ImageParticle(map, nullptr),
35 mAnimation(animationNode, dyePalettes)
36{}
37
39
41{
42 // TODO: cache velocities to avoid spamming atan2()
43
44 float rad = atan2(mVelocity.x, mVelocity.y);
45 if (rad < 0)
46 rad = PI + (PI + rad);
47 int size = mAnimation.getLength();
48 float range = PI / size;
49
50 // Determines which frame the particle should play
51 if (rad < range || rad > ((PI*2) - range))
52 {
54 }
55 else
56 {
57 for (int c = 1; c < size; c++)
58 {
59 if (((c * (2 * range)) - range) < rad && rad < ((c * (2 * range)) + range))
60 {
62 break;
63 }
64 }
65 }
66
68
69 return Particle::update();
70}
An animation consists of several frames, each with their own delay and offset.
Definition animation.h:47
A particle that uses an image for its visualization.
Image * mImage
The image used for this particle.
A tile map.
Definition map.h:147
virtual bool update()
Updates particle position, returns false when the particle should be deleted.
Definition particle.cpp:85
Vector mVelocity
Speed in pixels per game-tick.
Definition particle.h:269
RotationalParticle(Map *map, Animation animation)
bool update() override
Updates particle position, returns false when the particle should be deleted.
SimpleAnimation mAnimation
Used animation for this particle.
~RotationalParticle() override
int getLength() const
Image * getCurrentImage() const
void setFrame(int frame)
float y
Definition vector.h:172
float x
Definition vector.h:171
#define PI