35 {
return std::string(); }
virtual Item * getEquipment(int slotIndex) const =0
virtual std::string getSlotName(int slotIndex) const
virtual int getSlotNumber() const =0
virtual void readEquipFile()
virtual void triggerUnequip(int slotIndex) const =0
void triggerUnequip(int slotIndex) const
Equipment(Backend *backend)
void clear()
Clears equipment.
Item * getEquipment(int slotIndex) const
Get equipment at the given slot.
int getSlotNumber() const
std::string getSlotName(int slotIndex) const
Represents one or more instances of a certain item type.