bool trigger(int id, Being *being, int rotation=0)
Triggers a effect with the id, at the specified being, and with the given rotation in degree: 0° = Do...
A particle spawned by a ParticleEmitter.
Particle * addEffect(const std::string &particleEffectFile, int pixelX, int pixelY, int rotation=0)
Creates a child particle that hosts some emitters described in the particleEffectFile.