void handleMessage(MessageIn &msg) override
void endAlliance(int guildId, int otherGuildId) override
void chat(int guildId, const std::string &text) override
void kick(GuildMember *member, std::string reason=std::string()) override
void changeMemberPostion(GuildMember *member, int level) override
void invite(int guildId, const std::string &name) override
void requestAllianceResponse(int guildId, int otherGuildId, bool response) override
void memberList(int guildId) override
void requestAlliance(int guildId, int otherGuildId) override
void inviteResponse(int guildId, bool response) override
void create(const std::string &name) override
void leave(int guildId) override
A tab for a guild chat channel.
Used for parsing an incoming message from eAthena.
void serverNotice(const std::string &message)
Net::GuildHandler * guildHandler
Warning: buffers and other variables are shared, so there can be only one connection active at a time...