A particle spawned by a ParticleEmitter.
bool mOutline
Make the text better readable.
gcn::Font * mTextFont
Font used for drawing the text.
int getDrawOrder() const override
Returns the pixel Y coordinate that the actor should be drawn at.
const gcn::Color * mColor
Color used for drawing the text.
bool drawnWhenBehind() const override
In contrary to other particles, text particles should not be obscured by objects, because their infor...
bool draw(Graphics *graphics, int offsetX, int offsetY) const override
Draws the particle image.