Mana
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defines.h
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1/*
2 * The Mana Client
3 * Copyright (C) 2004-2009 The Mana World Development Team
4 * Copyright (C) 2009-2012 The Mana Developers
5 *
6 * This file is part of The Mana Client.
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 */
21
22#pragma once
23
27enum
28{
42
53
55};
56
60enum
61{
71
73};
@ CHAR_ATTR_WILLPOWER
Definition defines.h:68
@ CHAR_ATTR_END
Definition defines.h:69
@ CHAR_ATTR_DEXTERITY
Definition defines.h:65
@ CHAR_ATTR_INTELLIGENCE
Definition defines.h:67
@ CHAR_ATTR_NB
Definition defines.h:70
@ NB_CHARACTER_ATTRIBUTES
Definition defines.h:72
@ CHAR_ATTR_BEGIN
Definition defines.h:62
@ CHAR_ATTR_VITALITY
Definition defines.h:66
@ CHAR_ATTR_STRENGTH
Definition defines.h:63
@ CHAR_ATTR_AGILITY
Definition defines.h:64
@ BASE_ATTR_HIT
Ability to hit stuff.
Definition defines.h:37
@ BASE_ATTR_END
Definition defines.h:40
@ BASE_ATTR_EVADE
Ability to avoid hits.
Definition defines.h:36
@ BASE_ELEM_BEGIN
Definition defines.h:43
@ BASE_ATTR_NB
Definition defines.h:41
@ NB_BEING_ATTRIBUTES
Definition defines.h:54
@ BASE_ATTR_PHY_ATK_DELTA
Physical attack power.
Definition defines.h:31
@ BASE_ELEM_AIR
Definition defines.h:48
@ BASE_ELEM_DEATH
Definition defines.h:50
@ BASE_ATTR_PHY_ATK_MIN
Definition defines.h:30
@ BASE_ELEM_FIRE
Definition defines.h:45
@ BASE_ATTR_MAG_ATK
Magical attack power.
Definition defines.h:33
@ BASE_ATTR_PHY_RES
Resistance to physical damage.
Definition defines.h:34
@ BASE_ATTR_MAG_RES
Resistance to magical damage.
Definition defines.h:35
@ BASE_ATTR_BEGIN
Definition defines.h:29
@ BASE_ELEM_END
Definition defines.h:51
@ BASE_ELEM_SACRED
Definition defines.h:49
@ BASE_ELEM_WATER
Definition defines.h:46
@ BASE_ELEM_NB
Definition defines.h:52
@ BASE_ELEM_NEUTRAL
Definition defines.h:44
@ BASE_ELEM_EARTH
Definition defines.h:47
@ BASE_ATTR_HP
Hit Points (Base value: maximum, Modded value: current)
Definition defines.h:38
@ BASE_ATTR_HP_REGEN
number of HP regenerated every 10 game ticks
Definition defines.h:39