Mana
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Go to the source code of this file.
Enumerations | |
enum | { BASE_ATTR_BEGIN = 0 , BASE_ATTR_PHY_ATK_MIN = BASE_ATTR_BEGIN , BASE_ATTR_PHY_ATK_DELTA , BASE_ATTR_MAG_ATK , BASE_ATTR_PHY_RES , BASE_ATTR_MAG_RES , BASE_ATTR_EVADE , BASE_ATTR_HIT , BASE_ATTR_HP , BASE_ATTR_HP_REGEN , BASE_ATTR_END , BASE_ATTR_NB = BASE_ATTR_END - BASE_ATTR_BEGIN , BASE_ELEM_BEGIN = BASE_ATTR_END , BASE_ELEM_NEUTRAL = BASE_ELEM_BEGIN , BASE_ELEM_FIRE , BASE_ELEM_WATER , BASE_ELEM_EARTH , BASE_ELEM_AIR , BASE_ELEM_SACRED , BASE_ELEM_DEATH , BASE_ELEM_END , BASE_ELEM_NB = BASE_ELEM_END - BASE_ELEM_BEGIN , NB_BEING_ATTRIBUTES = BASE_ELEM_END } |
Attributes used during combat. More... | |
enum | { CHAR_ATTR_BEGIN = NB_BEING_ATTRIBUTES , CHAR_ATTR_STRENGTH = CHAR_ATTR_BEGIN , CHAR_ATTR_AGILITY , CHAR_ATTR_DEXTERITY , CHAR_ATTR_VITALITY , CHAR_ATTR_INTELLIGENCE , CHAR_ATTR_WILLPOWER , CHAR_ATTR_END , CHAR_ATTR_NB = CHAR_ATTR_END - CHAR_ATTR_BEGIN , NB_CHARACTER_ATTRIBUTES = CHAR_ATTR_END } |
Attributes of characters. More... | |
anonymous enum |
Attributes of characters.
Used to derive being attributes.
Enumerator | |
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CHAR_ATTR_BEGIN | |
CHAR_ATTR_STRENGTH | |
CHAR_ATTR_AGILITY | |
CHAR_ATTR_DEXTERITY | |
CHAR_ATTR_VITALITY | |
CHAR_ATTR_INTELLIGENCE | |
CHAR_ATTR_WILLPOWER | |
CHAR_ATTR_END | |
CHAR_ATTR_NB | |
NB_CHARACTER_ATTRIBUTES |
anonymous enum |
Attributes used during combat.
Available to all the beings.
Enumerator | |
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BASE_ATTR_BEGIN | |
BASE_ATTR_PHY_ATK_MIN | |
BASE_ATTR_PHY_ATK_DELTA | Physical attack power. |
BASE_ATTR_MAG_ATK | Magical attack power. |
BASE_ATTR_PHY_RES | Resistance to physical damage. |
BASE_ATTR_MAG_RES | Resistance to magical damage. |
BASE_ATTR_EVADE | Ability to avoid hits. |
BASE_ATTR_HIT | Ability to hit stuff. |
BASE_ATTR_HP | Hit Points (Base value: maximum, Modded value: current) |
BASE_ATTR_HP_REGEN | number of HP regenerated every 10 game ticks |
BASE_ATTR_END | |
BASE_ATTR_NB | |
BASE_ELEM_BEGIN | |
BASE_ELEM_NEUTRAL | |
BASE_ELEM_FIRE | |
BASE_ELEM_WATER | |
BASE_ELEM_EARTH | |
BASE_ELEM_AIR | |
BASE_ELEM_SACRED | |
BASE_ELEM_DEATH | |
BASE_ELEM_END | |
BASE_ELEM_NB | |
NB_BEING_ATTRIBUTES |