#include <inventoryhandler.h>
Definition at line 37 of file inventoryhandler.h.
◆ EquipBackend()
ManaServ::EquipBackend::EquipBackend |
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| ) |
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◆ clear()
void ManaServ::EquipBackend::clear |
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| ) |
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overridevirtual |
◆ equip()
void ManaServ::EquipBackend::equip |
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int |
inventorySlot, |
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int |
equipmentSlot |
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) |
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◆ event()
◆ getBoxIcon()
const std::string & ManaServ::EquipBackend::getBoxIcon |
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unsigned int |
slotIndex | ) |
const |
◆ getBoxPosition()
Position ManaServ::EquipBackend::getBoxPosition |
( |
unsigned int |
slotIndex | ) |
const |
◆ getEquipment()
Item * ManaServ::EquipBackend::getEquipment |
( |
int |
slotIndex | ) |
const |
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overridevirtual |
◆ getSlotName()
std::string ManaServ::EquipBackend::getSlotName |
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int |
slotIndex | ) |
const |
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overridevirtual |
◆ getSlotNumber()
int ManaServ::EquipBackend::getSlotNumber |
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const |
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inlineoverridevirtual |
◆ getVisibleSlotsNumber()
unsigned int ManaServ::EquipBackend::getVisibleSlotsNumber |
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const |
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inline |
◆ isAmmoSlot()
bool ManaServ::EquipBackend::isAmmoSlot |
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int |
slotTypeId | ) |
const |
◆ isWeaponSlot()
bool ManaServ::EquipBackend::isWeaponSlot |
( |
int |
slotTypeId | ) |
const |
◆ readBoxNode()
void ManaServ::EquipBackend::readBoxNode |
( |
XML::Node |
slotNode | ) |
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private |
◆ readEquipFile()
void ManaServ::EquipBackend::readEquipFile |
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overrideprivatevirtual |
◆ triggerUnequip()
void ManaServ::EquipBackend::triggerUnequip |
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int |
slotIndex | ) |
const |
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overridevirtual |
◆ unequip()
void ManaServ::EquipBackend::unequip |
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int |
inventorySlot | ) |
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◆ mBoxIcons
std::vector<std::string> ManaServ::EquipBackend::mBoxIcons |
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private |
◆ mBoxPositions
std::vector<Position> ManaServ::EquipBackend::mBoxPositions |
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private |
◆ mSlots
std::map<unsigned int, Slot> ManaServ::EquipBackend::mSlots |
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private |
◆ mVisibleSlots
unsigned int ManaServ::EquipBackend::mVisibleSlots |
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private |
The documentation for this class was generated from the following files: