paths.xml
The paths.xml
file is used by the client to override default data paths and some default filenames not already handled by the branding file.
Here is a description of the currently available options:
Paths parameters
Here is a paths.xml file sample:
<?xml version="1.0"? encoding="utf-8">
<configuration>
<option name="itemIcons" value="graphics/items/" />
<option name="unknownItemFile" value="unknown-item.png" />
<option name="sprites" value="graphics/sprites/" />
<option name="spriteErrorFile" value="error.xml" />
<option name="particles" value="graphics/particles/" />
<option name="levelUpEffectFile" value="levelup.particle.xml" />
<option name="portalEffectFile" value="warparea.particle.xml" />
<option name="hitEffectId" value="26" />
<option name="criticalHitEffectId" value="28" />
<option name="minimaps" value="graphics/minimaps/" />
<option name="maps" value="maps/" />
<option name="sfx" value="sfx/" />
<option name="attackSfxFile" value="fist-swish.ogg" />
<option name="music" value="music/" />
<option name="wallpapers" value="graphics/images/" />
<option name="wallpaperFile" value="login_wallpaper.png" />
</configuration>
Note: The parameter names ending with 'File' are obviously for setting filenames. Other parameters are setting up paths. Also, note that folder parameters are ending with a '/'.
Parameter | Default value | Description |
---|---|---|
itemIcons | graphics/items/ | Item icon path folder name. |
unknownItemFile | unknown-item.png | Item image used for unknown items. |
sprites | graphics/sprites/ | Sprite files path. |
spriteErrorFile | error.xml | XML file used when a sprite file isn't found. |
particles | graphics/particles/ | Particles files path. |
levelUpEffectFile | levelup.particle.xml | XML file used for the level-up particle effect. |
portalEffectFile | warparea.particle.xml | XML file used to show warp area particle effects. |
hitEffectid | 26 | Default effect id to trigger when doing a successful hit with a weapon. This is an integer value, but it must refer to an effect having itself an actual path. See [effects.xml](effects.xml.md). |
criticalHitEffectId | 28 | Default effect id to trigger when doing a successful critical hit with a weapon. This is an integer value, but it must refer to an effect having itself an actual path. See [effects.xml](effects.xml.md). |
minimaps | graphics/minimaps/ | Minimap files path. |
maps | maps/ | Map files path. |
sfx | sfx/ | sfx files path. |
attackSfxFile | fist-swish.ogg | Default attack filename. |
music | music/ | Music files path. |
wallpapers | graphics/images/ | Wallpaper files path. |
wallpaperFile | login_wallpaper.png | Default wallpaper filename. |