Mana
|
Character information needs to be cached since we receive it before we have loaded the dynamic data, so we can't resolve load any sprites yet. More...
Public Attributes | |
double | base |
double | mod |
Character information needs to be cached since we receive it before we have loaded the dynamic data, so we can't resolve load any sprites yet.
Definition at line 91 of file charhandler.h.
double ManaServ::CharHandler::CachedAttribute::base |
Definition at line 92 of file charhandler.h.
double ManaServ::CharHandler::CachedAttribute::mod |
Definition at line 93 of file charhandler.h.