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src
statuseffect.h
Go to the documentation of this file.
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/*
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* The Mana Client
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* Copyright (C) 2008-2009 The Mana World Development Team
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* Copyright (C) 2009-2025 The Mana Developers
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*
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* This file is part of The Mana Client.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <string>
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class
Particle
;
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class
Sprite
;
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class
StatusEffect
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{
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public
:
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struct
Event
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{
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std::string
message
;
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std::string
sfx
;
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std::string
particleEffect
;
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};
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std::string
name
;
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Event
start
;
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Event
end
;
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std::string
icon
;
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bool
persistentParticleEffect
=
false
;
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StatusEffect
() =
default
;
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void
playSfx
(
bool
enabled)
const
;
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void
deliverMessage
(
bool
enabled)
const
;
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Particle
*
getParticle
(
bool
enabled)
const
;
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Sprite
*
getIconSprite
()
const
;
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};
Particle
A particle spawned by a ParticleEmitter.
Definition
particle.h:42
Sprite
Animates a sprite by adding playback state.
Definition
sprite.h:37
StatusEffect
Definition
statuseffect.h:30
StatusEffect::end
Event end
Definition
statuseffect.h:41
StatusEffect::getIconSprite
Sprite * getIconSprite() const
Retrieves the status icon for this effect, if applicable.
Definition
statuseffect.cpp:66
StatusEffect::playSfx
void playSfx(bool enabled) const
Plays the sound effect associated with this status effect, if possible.
Definition
statuseffect.cpp:33
StatusEffect::name
std::string name
Definition
statuseffect.h:39
StatusEffect::persistentParticleEffect
bool persistentParticleEffect
Determines whether the particle effect should be restarted when the being changes maps.
Definition
statuseffect.h:48
StatusEffect::start
Event start
Definition
statuseffect.h:40
StatusEffect::StatusEffect
StatusEffect()=default
StatusEffect::deliverMessage
void deliverMessage(bool enabled) const
Delivers the chat message associated with this status effect, if possible.
Definition
statuseffect.cpp:44
StatusEffect::icon
std::string icon
Definition
statuseffect.h:42
StatusEffect::getParticle
Particle * getParticle(bool enabled) const
Creates the particle effect associated with this status effect, if possible.
Definition
statuseffect.cpp:55
StatusEffect::Event
Definition
statuseffect.h:33
StatusEffect::Event::sfx
std::string sfx
Definition
statuseffect.h:35
StatusEffect::Event::message
std::string message
Definition
statuseffect.h:34
StatusEffect::Event::particleEffect
std::string particleEffect
Definition
statuseffect.h:36
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