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statuseffect.h
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1/*
2 * The Mana Client
3 * Copyright (C) 2008-2009 The Mana World Development Team
4 * Copyright (C) 2009-2025 The Mana Developers
5 *
6 * This file is part of The Mana Client.
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 */
21
22#pragma once
23
24#include <string>
25
26class Particle;
27class Sprite;
28
30{
31public:
32 struct Event
33 {
34 std::string message;
35 std::string sfx;
36 std::string particleEffect;
37 };
38
39 std::string name;
42 std::string icon;
43
49
50 StatusEffect() = default;
51
52 void playSfx(bool enabled) const;
53 void deliverMessage(bool enabled) const;
54 Particle *getParticle(bool enabled) const;
55 Sprite *getIconSprite() const;
56};
A particle spawned by a ParticleEmitter.
Definition particle.h:42
Animates a sprite by adding playback state.
Definition sprite.h:37
Sprite * getIconSprite() const
Retrieves the status icon for this effect, if applicable.
void playSfx(bool enabled) const
Plays the sound effect associated with this status effect, if possible.
std::string name
bool persistentParticleEffect
Determines whether the particle effect should be restarted when the being changes maps.
StatusEffect()=default
void deliverMessage(bool enabled) const
Delivers the chat message associated with this status effect, if possible.
std::string icon
Particle * getParticle(bool enabled) const
Creates the particle effect associated with this status effect, if possible.
std::string message
std::string particleEffect