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soundeffect.h
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1/*
2 * The Mana Client
3 * Copyright (C) 2004-2009 The Mana World Development Team
4 * Copyright (C) 2009-2012 The Mana Developers
5 *
6 * This file is part of The Mana Client.
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 */
21
22#pragma once
23
24#include "resources/resource.h"
25
26#include <SDL_mixer.h>
27
31class SoundEffect : public Resource
32{
33 public:
34 ~SoundEffect() override;
35
44 static SoundEffect *load(SDL_RWops *rw);
45
56 int play(int loops, int volume, int channel = -1);
57
58 protected:
59 SoundEffect(Mix_Chunk *soundEffect): mChunk(soundEffect) {}
60
61 Mix_Chunk *mChunk;
62};
A generic reference counted resource object.
Definition resource.h:31
Defines a class for loading and storing sound effects.
Definition soundeffect.h:32
~SoundEffect() override
int play(int loops, int volume, int channel=-1)
Plays the sample.
Mix_Chunk * mChunk
Definition soundeffect.h:61
static SoundEffect * load(SDL_RWops *rw)
Loads a sample from a buffer in memory.
SoundEffect(Mix_Chunk *soundEffect)
Definition soundeffect.h:59