77 void mouseMoved(gcn::MouseEvent &event)
override;
A list box, meant to be used inside a scroll area.
This class handles the list of items available in a shop.
A list box, meant to be used inside a scroll area.
void draw(gcn::Graphics *graphics) override
Draws the list box.
void setPriceCheck(bool check)
Set on/off the disabling of too expensive items.
unsigned int getRowHeight() const override
Returns the height of a row.
void setPlayersMoney(int money)
gives information about the current player's money
void mouseMoved(gcn::MouseEvent &event) override
Show ItemTooltip.
void mouseExited(gcn::MouseEvent &event) override
Hide ItemTooltip.
unsigned int mRowHeight
Row Height.
ShopItems * mShopItems
Keeps another pointer to the same listModel, permitting to use the ShopItems specific functions.
void adjustSize()
Adjust List draw size.