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questdb.h
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1/*
2 * The Mana Client
3 * Copyright (C) 2025 The Mana Developers
4 *
5 * This file is part of The Mana Client.
6 *
7 * This program is free software; you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation; either version 2 of the License, or
10 * any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 */
20
21#pragma once
22
23#include "utils/xml.h"
24
25#include <map>
26#include <string>
27#include <vector>
28
32template<typename Key, typename Value, Value def = Value()>
34{
35public:
36 void set(Key key, Value value)
37 {
38 mVars[key] = value;
39 }
40
42 {
43 auto it = mVars.find(key);
44 return it != mVars.end() ? it->second : def;
45 }
46
47 void clear()
48 {
49 mVars.clear();
50 }
51
52private:
53 std::map<Key, Value> mVars;
54};
55
57{
58 std::vector<int> values; // Quest variable values to which the effect applies
59 std::string map; // Map name the NPC is located on
60 int npcId = 0;
62};
63
64// Map of quest variables, from variable ID to value
66
67// Map of quest effects, from NPC ID to status effect ID
69
70enum class QuestRowType
71{
72 Text,
73 Name,
74 Reward,
75 Giver,
77 NPC
78};
79
81{
85
87 std::string text;
88 int x = 0;
89 int y = 0;
90};
91
93{
94 std::string name; // Name of the quest in this state
95 std::string group; // Group name of the quest in this state
96 std::vector<int> incomplete; // Quest variable values for this state (quest incomplete)
97 std::vector<int> complete; // Quest variable values for this state (quest complete)
98 std::vector<QuestRow> rows; // Rows of text in the Quests window for this state
99};
100
101struct Quest
102{
103 std::vector<QuestEffect> effects;
104 std::vector<QuestState> states;
105};
106
108{
109 int varId;
112
113 const std::string &name() const { return state->name; }
114 const std::vector<QuestRow> &rows() const { return state->rows; }
115};
116
117enum class QuestChange
118{
119 None,
120 New,
122};
123
124namespace QuestDB
125{
126 void init();
127 void readQuestVarNode(XML::Node node, const std::string &filename);
128 void unload();
129
130 bool hasQuests();
131
133 const std::string &mapName);
134
135 std::vector<QuestEntry> getQuestsEntries(const QuestVars &questVars,
136 bool skipCompleted = false);
137
138 QuestChange questChange(int varId, int oldValue, int newValue);
139};
A map that returns a default value for non-existent keys.
Definition questdb.h:34
void clear()
Definition questdb.h:47
Value get(Key key) const
Definition questdb.h:41
std::map< Key, Value > mVars
Definition questdb.h:53
void set(Key key, Value value)
Definition questdb.h:36
Definition sdlinput.h:73
QuestChange questChange(int varId, int oldValue, int newValue)
Definition questdb.cpp:211
void unload()
Definition questdb.cpp:119
QuestEffectMap getActiveEffects(const QuestVars &questVars, const std::string &mapName)
Definition questdb.cpp:137
bool hasQuests()
Definition questdb.cpp:124
void readQuestVarNode(XML::Node node, const std::string &filename)
Definition questdb.cpp:45
std::vector< QuestEntry > getQuestsEntries(const QuestVars &questVars, bool skipCompleted)
Definition questdb.cpp:160
void init()
Definition questdb.cpp:40
QuestRowType
Definition questdb.h:71
QuestChange
Definition questdb.h:118
int statusEffectId
Definition questdb.h:61
int npcId
Definition questdb.h:60
std::string map
Definition questdb.h:59
std::vector< int > values
Definition questdb.h:58
const std::vector< QuestRow > & rows() const
Definition questdb.h:114
const std::string & name() const
Definition questdb.h:113
bool completed
Definition questdb.h:110
int varId
Definition questdb.h:109
const QuestState * state
Definition questdb.h:111
int x
Definition questdb.h:88
std::string text
Definition questdb.h:87
QuestRow(QuestRowType type)
Definition questdb.h:82
QuestRowType type
Definition questdb.h:86
int y
Definition questdb.h:89
std::string name
Definition questdb.h:94
std::string group
Definition questdb.h:95
std::vector< int > incomplete
Definition questdb.h:96
std::vector< QuestRow > rows
Definition questdb.h:98
std::vector< int > complete
Definition questdb.h:97
std::vector< QuestEffect > effects
Definition questdb.h:103
std::vector< QuestState > states
Definition questdb.h:104