Mana
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The window menu. More...
#include <windowmenu.h>
Public Member Functions | |
WindowMenu () | |
~WindowMenu () override | |
void | action (const gcn::ActionEvent &event) override |
void | valueChanged (const gcn::SelectionEvent &event) override |
void | updatePopUpCaptions () |
Update the pop-up captions with new key shortcuts. | |
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Container () | |
~Container () override | |
void | drawFrame (gcn::Graphics *graphics) override |
Private Member Functions | |
void | addButton (const std::string &text, int &x, int &h, const std::string &iconPath=std::string(), KeyboardConfig::KeyAction key=KeyboardConfig::KEY_NO_VALUE) |
Private Attributes | |
EmotePopup * | mEmotePopup = nullptr |
Additional Inherited Members | |
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Layout & | getLayout () |
Gets the layout handler for this container. | |
LayoutCell & | place (int x, int y, gcn::Widget *wg, int w=1, int h=1) |
Adds a widget to the container and sets it at given cell. | |
ContainerPlacer | getPlacer (int x, int y) |
Returns a proxy for adding widgets in an inner table of the layout. | |
The window menu.
Allows showing and hiding many of the different windows used in the game.
Definition at line 39 of file windowmenu.h.
WindowMenu::WindowMenu | ( | ) |
Definition at line 51 of file windowmenu.cpp.
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override |
Definition at line 85 of file windowmenu.cpp.
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override |
Definition at line 90 of file windowmenu.cpp.
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private |
Definition at line 194 of file windowmenu.cpp.
void WindowMenu::updatePopUpCaptions | ( | ) |
Update the pop-up captions with new key shortcuts.
Definition at line 215 of file windowmenu.cpp.
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override |
Definition at line 162 of file windowmenu.cpp.
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private |
Definition at line 62 of file windowmenu.h.