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Mana
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The window menu. More...
#include <windowmenu.h>
Public Member Functions | |
| WindowMenu () | |
| ~WindowMenu () override | |
| void | action (const gcn::ActionEvent &event) override |
| void | valueChanged (const gcn::SelectionEvent &event) override |
| void | updatePopUpCaptions () |
| Update the pop-up captions with new key shortcuts. | |
Public Member Functions inherited from Container | |
| Container () | |
| ~Container () override | |
| void | drawFrame (gcn::Graphics *graphics) override |
Private Member Functions | |
| void | addButton (const std::string &text, int &x, int &h, const std::string &iconPath=std::string(), KeyboardConfig::KeyAction key=KeyboardConfig::KEY_NO_VALUE) |
Private Attributes | |
| EmotePopup * | mEmotePopup = nullptr |
Additional Inherited Members | |
Protected Member Functions inherited from Container | |
| Layout & | getLayout () |
| Gets the layout handler for this container. | |
| LayoutCell & | place (int x, int y, gcn::Widget *wg, int w=1, int h=1) |
| Adds a widget to the container and sets it at given cell. | |
| ContainerPlacer | getPlacer (int x, int y) |
| Returns a proxy for adding widgets in an inner table of the layout. | |
The window menu.
Allows showing and hiding many of the different windows used in the game.
Definition at line 39 of file windowmenu.h.
| WindowMenu::WindowMenu | ( | ) |
Definition at line 51 of file windowmenu.cpp.
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override |
Definition at line 85 of file windowmenu.cpp.
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override |
Definition at line 90 of file windowmenu.cpp.
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private |
Definition at line 194 of file windowmenu.cpp.
| void WindowMenu::updatePopUpCaptions | ( | ) |
Update the pop-up captions with new key shortcuts.
Definition at line 215 of file windowmenu.cpp.
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override |
Definition at line 162 of file windowmenu.cpp.
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private |
Definition at line 62 of file windowmenu.h.