Definition at line 91 of file skilldialog.cpp.
◆ addSkill()
| void SkillModel::addSkill |
( |
std::unique_ptr< SkillInfo > |
info | ) |
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inline |
◆ getElementAt()
| std::string SkillModel::getElementAt |
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int |
i | ) |
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inlineoverride |
◆ getNumberOfElements()
| int SkillModel::getNumberOfElements |
( |
| ) |
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inlineoverride |
◆ getSkillAt()
| SkillInfo * SkillModel::getSkillAt |
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int |
i | ) |
const |
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inline |
◆ updateVisibilities()
| void SkillModel::updateVisibilities |
( |
| ) |
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◆ mSkills
| std::vector<std::unique_ptr<SkillInfo> > SkillModel::mSkills |
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private |
◆ mVisibleSkills
| std::vector<SkillInfo *> SkillModel::mVisibleSkills |
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private |
The documentation for this class was generated from the following file: