Definition at line 91 of file skilldialog.cpp.
◆ addSkill()
void SkillModel::addSkill |
( |
std::unique_ptr< SkillInfo > |
info | ) |
|
|
inline |
◆ getElementAt()
std::string SkillModel::getElementAt |
( |
int |
i | ) |
|
|
inlineoverride |
◆ getNumberOfElements()
int SkillModel::getNumberOfElements |
( |
| ) |
|
|
inlineoverride |
◆ getSkillAt()
SkillInfo * SkillModel::getSkillAt |
( |
int |
i | ) |
const |
|
inline |
◆ updateVisibilities()
void SkillModel::updateVisibilities |
( |
| ) |
|
◆ mSkills
std::vector<std::unique_ptr<SkillInfo> > SkillModel::mSkills |
|
private |
◆ mVisibleSkills
std::vector<SkillInfo *> SkillModel::mVisibleSkills |
|
private |
The documentation for this class was generated from the following file: