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LocalPlayer Member List

This is the complete list of members for LocalPlayer, including all inherited members.

Action enum nameBeing
Actor()Actor
ActorSprite(int id)ActorSprite
addGuild(Guild *guild)Being
addMessageToQueue(const std::string &message, int color=UserPalette::EXP_INFO)LocalPlayer
addSpriteParticles(SpriteState &spriteState, const SpriteDisplay &display)Beingprotected
afkRespond(ChatTab *tab, const std::string &nick)LocalPlayer
ATTACK enum valueBeing
attack(Being *target=nullptr, bool keep=false)LocalPlayer
AttackType enum nameBeing
Being(int id, Type type, int subtype, Map *map)Being
BeingDirection enum nameBeing
cancelGoToTarget()LocalPlayerinline
canTalk()Being
checkInviteRights(const std::string &guildName)LocalPlayer
cleanupTargetCursors()ActorSpriteprivatestatic
clearGuilds()Being
clearPath()Being
controlParticle(Particle *particle)ActorSprite
CRITICAL enum valueBeing
DEAD enum valueBeing
death(const gcn::Event &event) overrideBeing
DOWN enum valueBeing
draw(Graphics *graphics, int offsetX, int offsetY) const overrideActorSpritevirtual
drawnWhenBehind() const overrideBeingvirtual
drawSpeech(int offsetX, int offsetY)Being
drawSpriteAt(Graphics *graphics, int x, int y) constActorSprite
emote(int emoteId)LocalPlayer
event(Event::Channel channel, const Event &event) overrideLocalPlayervirtual
fireMissile(Being *target, const std::string &particle)Being
flashName(int time)Being
FLEE enum valueBeing
FLOOR_ITEM enum valueActorSprite
getAlpha() const overrideActorSpriteinlinevirtual
getAttackRange() constLocalPlayerinline
getAttackSpeed() constBeinginline
getAwayMode() constLocalPlayerinline
getBlockType() const overrideBeingvirtual
getCollisionRadius() constBeing
getCurrentAction() constBeinginline
getDamageTaken() constBeinginline
getDestination() constBeinginline
getDirection() constBeinginline
getDrawOrder() const overrideActorSpritevirtual
getEquippedWeapon() constBeinginline
getGender() constBeinginline
getGuild(const std::string &guildName) constBeing
getGuild(int id) constBeing
getGuilds() constBeinginline
getHeight() constActorSpriteinline
getHoverCursor() constBeing
getId() constActorSpriteinline
getInfo() constBeinginline
getIp() constBeinginline
getMap() constActorinline
getName() constBeinginline
getNextWalkPosition(unsigned char dir) constLocalPlayerprotected
getNumberOfGuilds() constBeinginline
getParty() constBeinginline
getPartyName() constBeinginline
getPath() constBeinginline
getPixelX() constActorinline
getPixelY() constActorinline
getPosition() constActorinline
getShowIp() constLocalPlayerinline
getShowName() constBeinginline
getSpeechTextYPosition() constBeingprotected
getSpriteCount() constBeinginline
getSpriteDirection() constBeinginline
getSubType() constBeinginline
getTarget() constLocalPlayer
getTargetCursorSize() const overrideBeingvirtual
getTileX() const overrideBeinginlinevirtual
getTileY() const overrideBeinginlinevirtual
getType() const finalBeinginlinevirtual
getWalkingDir() constLocalPlayerinline
getWalkMask() constBeing
getWidth() constActorSpriteinline
handleAttack(Being *victim, int damage, int attackId=1)Being
HIT enum valueBeing
HURT enum valueBeing
ignore(Event::Channel channel)EventListener
initTargetCursor()ActorSpriteprivatestatic
inviteToGuild(Being *being)LocalPlayer
isAlive() constBeinginline
isGM() constBeinginline
isInParty() constBeinginline
isPathSetByMouse() constLocalPlayerinline
isTargetSelection() constBeing
LEFT enum valueBeing
listen(Event::Channel channel)EventListener
load()ActorSpritestatic
loadedActorSpriteprivatestatic
loadTargetCursor(const std::string &filename, int width, int height, int type, int size)ActorSpriteprivatestatic
LocalPlayer(int id=65535, int subtype=0)LocalPlayer
logic() overrideLocalPlayervirtual
lookAt(const Vector &destVec)Being
lookAt(const Position &destPos)Beinginline
mActionBeingprotected
mActionTimerBeingprotected
mAfkTimerLocalPlayerprotected
mAttackRangeLocalPlayerprotected
mAttackSpeedBeingprotected
mAwayListenerLocalPlayerprotected
mAwayModeLocalPlayerprotected
mChildParticleEffectsActorSpriteprotected
mDamageTakenBeingprivate
mDestBeingprotected
mDirectionBeingprotected
mDispNameBeingprotected
mEquippedWeaponBeingprotected
mGenderBeingprotected
mGMLevelLocalPlayerprotected
mGoingToTargetLocalPlayerprotected
mGuildsBeingprotected
mIdActorSpriteprotected
mInfoBeingprotected
mIpBeingprivate
mIsGMBeingprotected
mKeepAttackingLocalPlayerprotected
mLastActionTimerLocalPlayerprotected
mLastTargetTimerLocalPlayerprotected
mMapActorprotected
mMapActorActorprivate
mMessagesLocalPlayerprotected
mMessageTimerLocalPlayerprotected
mMoveSpeedBeingprivate
mNameBeingprotected
mNameColorBeingprotected
MONSTER enum valueActorSprite
MOVE enum valueBeing
mPartyBeingprotected
mPartyNameBeingprotected
mPathBeingprotected
mPathSetByMouseLocalPlayerprotected
mPickUpTargetLocalPlayerprotected
mPosActorprotected
mRestoreParticlesOnLogicBeingprotected
mShowIpLocalPlayerprotected
mShowNameBeingprotected
mSpeechBeingprotected
mSpeechBubbleBeingprivate
mSpeechTimerBeingprotected
mSpeedPixelsPerSecondBeingprivate
mSpriteDirectionBeingprotected
mSpritesActorSpriteprotected
mSpriteStatesBeingprotected
mStatusEffectsBeingprivate
mStatusParticleEffectsBeingprivate
mSubTypeBeingprotected
mTargetLocalPlayerprotected
mTextBeingprotected
mTypeBeingprivate
MULTI enum valueBeing
mUsedTargetCursorActorSpriteprivate
mWalkingDirLocalPlayerprotected
NAME_IN_BUBBLE enum valueBeing
nextTile(unsigned char dir)LocalPlayerprotected
NO_NAME_IN_BUBBLE enum valueBeing
NO_SPEECH enum valueBeing
NPC enum valueActorSprite
NUM_TC enum valueActorSprite
NUM_TCT enum valueActorSprite
pathFinished() overrideLocalPlayerinlineprotectedvirtual
pathSetByMouse()LocalPlayerinline
pickedUp(const ItemInfo &itemInfo, int amount, unsigned char fail)LocalPlayer
pickUp(FloorItem *item)LocalPlayer
PLAYER enum valueActorSprite
PORTAL enum valueActorSprite
REFLECT enum valueBeing
removeGuild(int id)Being
restoreAllSpriteParticles()Beingprotected
RIGHT enum valueBeing
setAction(Action action, int attackId=1) overrideLocalPlayervirtual
Being::setAction(const std::string &action)Being
setAlpha(float alpha) overrideActorSpriteinlinevirtual
setAttackRange(int range)LocalPlayer
setAttackSpeed(int speed)Beinginline
setAwayMode(bool away)LocalPlayer
setDestination(int x, int y)LocalPlayervirtual
setDestination(const Vector &dest)LocalPlayerinlinevirtual
setDestination(const Position &dest)LocalPlayerinlinevirtual
setDirection(uint8_t direction)Being
setGender(Gender gender)Being
setGM(bool gm)Being
setGMLevel(int level)LocalPlayer
setGotoTarget(Being *target)LocalPlayer
setGuildName(const std::string &name)Being
setGuildPos(const std::string &pos)Being
setId(int id)ActorSpriteinline
setIp(int ip)Being
setMap(Map *map) finalBeingvirtual
setMoveSpeed(const Vector &speed)Being
setName(const std::string &name)Being
setParty(Party *party)Being
setPartyName(const std::string &name)Beinginline
setPath(const Path &path)Beingprotected
setPosition(const Vector &pos) finalBeingvirtual
setPosition(float x, float y, float z=0.0f)Beinginline
setShowIp(bool show)LocalPlayerinline
setShowName(bool doShowName)Being
setSpeech(const std::string &text, int time=5000)Being
setSprite(unsigned slot, int id, const std::string &color=std::string(), bool isWeapon=false)Being
setSpriteColor(unsigned slot, const std::string &color=std::string())Being
setSpriteID(unsigned slot, int id)Being
setStatusEffect(int id, bool active)Being
setTarget(Being *target)LocalPlayer
setTargetType(TargetCursorType type)ActorSprite
setType(Type type, int subtype)Being
setupSpriteDisplay(const SpriteDisplay &display, bool forceDisplay=true)ActorSpriteprotected
setWalkingDir(int dir)LocalPlayer
SIT enum valueBeing
Speech enum nameBeing
STAND enum valueBeing
startWalking(unsigned char dir)LocalPlayerprotected
stopAttack()LocalPlayer
stopWalking(bool sendToServer=true)LocalPlayerprotected
takeDamage(Being *attacker, int damage, AttackType type, int attackId=1)Being
talkTo()Being
targetCursorActorSpriteprivatestatic
targetCursorImagesActorSpriteprivatestatic
TargetCursorSize enum nameActorSprite
TargetCursorType enum nameActorSprite
TC_LARGE enum valueActorSprite
TC_MEDIUM enum valueActorSprite
TC_SMALL enum valueActorSprite
TCT_IN_RANGE enum valueActorSprite
TCT_NONE enum valueActorSprite
TCT_NORMAL enum valueActorSprite
TEXT_OVERHEAD enum valueBeing
toggleSit()LocalPlayer
Type enum nameActorSprite
UNKNOWN enum valueActorSprite
unload()ActorSpritestatic
untarget()ActorSpriteinline
UP enum valueBeing
updateColors()Beingprotected
updateMovement()Beingprivate
updateName()Being
updateNamePosition()Beingprotected
updatePlayerSprites()Beingprotected
updateStatusEffect(int id, bool newStatus) overrideLocalPlayerprotectedvirtual
withinRange(Actor *target, int range) constLocalPlayer
~Actor()Actorvirtual
~ActorSprite() overrideActorSprite
~Being() overrideBeing
~EventListener()EventListenervirtual
~LocalPlayer() overrideLocalPlayer