Mana
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Go to the source code of this file.
Namespaces | |
namespace | Attributes |
Functions | |
void | Attributes::init () |
void | Attributes::readAttributeNode (XML::Node node, const std::string &filename) |
Read attribute node. | |
void | Attributes::readPointsNode (XML::Node node, const std::string &filename) |
Read points node. | |
void | Attributes::checkStatus () |
Check if all the data loaded by readPointsNode and readAttributeNode is ok. | |
void | Attributes::unload () |
void | Attributes::informItemDB () |
void | Attributes::informStatusWindow () |
std::vector< std::string > & | Attributes::getLabels () |
Returns the list of base attribute labels. | |
int | Attributes::getPlayerInfoIdFromAttrId (int attrId) |
Give back the corresponding playerinfo Id from the attribute id defined in the xml file. | |
unsigned int | Attributes::getCreationPoints () |
Give the attribute points given to a character at its creation. | |
unsigned int | Attributes::getAttributeMinimum () |
Give the minimum attribute point possible at character's creation. | |
unsigned int | Attributes::getAttributeMaximum () |
Give the maximum attribute point possible at character's creation. | |