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Mana
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Go to the source code of this file.
Namespaces | |
| namespace | Attributes |
Functions | |
| void | Attributes::init () |
| void | Attributes::readAttributeNode (XML::Node node, const std::string &filename) |
| Read attribute node. | |
| void | Attributes::readPointsNode (XML::Node node, const std::string &filename) |
| Read points node. | |
| void | Attributes::checkStatus () |
| Check if all the data loaded by readPointsNode and readAttributeNode is ok. | |
| void | Attributes::unload () |
| void | Attributes::informItemDB () |
| void | Attributes::informStatusWindow () |
| std::vector< std::string > & | Attributes::getLabels () |
| Returns the list of base attribute labels. | |
| int | Attributes::getPlayerInfoIdFromAttrId (int attrId) |
| Give back the corresponding playerinfo Id from the attribute id defined in the xml file. | |
| unsigned int | Attributes::getCreationPoints () |
| Give the attribute points given to a character at its creation. | |
| unsigned int | Attributes::getAttributeMinimum () |
| Give the minimum attribute point possible at character's creation. | |
| unsigned int | Attributes::getAttributeMaximum () |
| Give the maximum attribute point possible at character's creation. | |