The specials.xml file is used to set up the different special moves and capacity used by the player while in game.
Warning: WIP Currently, the implementation isn't fully tested. Feel free to report bug in our mantis.
Here is an example of a specials.xml file:
<?xml encoding="UTF-8" version="1.0"?> <specials> <set name="Magic"> <special id="1" name="Test Spell 1" /> <special id="2" name="Test Spell 2" /> <special id="3" name="Test Spell 3" /> </set> </specials>
skills node |
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set child node |
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| Parameter name | Type | Required in client | Required in account-server | Required in game-server | Default value | Description |
| name | string | yes | no | no | ”” | The special group name. Sets are used to visually group specials in the same tab in the client's specials window. |
special child node |
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| Parameter name | Type | Required in client | Required in account-server | Required in game-server | Default value | Description |
| id | integer | yes | yes | yes | 0 | The special Id used internally. Must be > 0 and unique. |
| name | string | yes | yes | yes | - | The special name. |
| icon | string | no | no | no | ”” | The icon image displayed in the client. |