mana mobile

Mana Mobile

Mana Mobile is basically a Qt 4.7 based version of the client, written from scratch. The "Mobile" suffix is mainly because I believe mobile should be our primary target, but there is nothing stopping anybody from using Mana Mobile on the desktop and it should also be doable to write a customized UI for the desktop eventually.

Getting started

You need to:

The big TODO list, or: How can you help?

Writing a Mana client from scratch is a lot of work, but when a few people help out it doesn't need to take long. Here's some stuff you could work on (most of it can be done independently).

Core functionality

Login sequence (this is about QML GUI, the C++ part is done)

Game features

Chat server

Artwork and Design!

Never before have we had the opportunity to create a visually stunning client so easily! We need graphic artists and UI designers to get involved to get away from programmers' look. With QML, designs are easy to take from GIMP, Inkscape or Photoshop and implement them as fully functional UIs, which can also be tweaked by people who are not really into programming.

Answer to a few questions

Why a new client for mobile phones?

Because our current client doesn't work on mobile phones, due to a number of problems:

The feedback on the N900 port of our existing client was very positive, but I've also tried it first hand. My conclusion is that many people would love this kind of game on their phone, but our current client can't make it happen in a way that will appeal to a lot of players beyond those loving Linux phones with keyboards and a stylus.

Why build the new client on Qt?