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NpcDialog Member List

This is the complete list of members for NpcDialog, including all inherited members.

action(const gcn::ActionEvent &event) overrideNpcDialog
addChoice(const std::string &)NpcDialog
addText(const std::string &string, bool save=true)NpcDialog
adjustPositionAfterResize(int oldScreenWidth, int oldScreenHeight)Window
BOTTOM enum valueWindowprivate
buildLayout()NpcDialogprivate
center()Window
choiceRequest()NpcDialog
clearLayout()Window
close() overrideNpcDialogvirtual
closeAll()NpcDialogstatic
DialogList typedefNpcDialogprivate
draw(gcn::Graphics *graphics) overrideWindow
drawFrame(gcn::Graphics *graphics) overrideWindow
ensureOnScreen()Windowprivate
getActive()NpcDialogstatic
getCloseButtonRect() constWindowprivate
getElementAt(int i) overrideNpcDialog
getGuiAlpha()Windowstatic
getLayout()Window
getMaxHeight() constWindowinline
getMaxWidth() constWindowinline
getMinHeight() constWindowinline
getMinWidth() constWindowinline
getNumberOfElements() overrideNpcDialog
getParentWindow() constWindowinline
getPlacer(int x, int y)Window
getResizeHandles(gcn::MouseEvent &event)Windowprivate
getSkin() constWindow
getStickyButtonRect() constWindowprivate
getWindowName() constWindowinline
initChoiceSelection()NpcDialog
instancesNpcDialogprivatestatic
integerRequest(int defaultValue, int min, int max)NpcDialog
isAnyInputFocused()NpcDialogstatic
isDefaultVisible() constWindowinline
isInputFocused() constNpcDialog
isResizable() constWindow
isSticky() constWindowinline
isTextInputFocused() constNpcDialog
isWaitingForTheServer() constNpcDialoginline
LEFT enum valueWindowprivate
loadWindowState()Window
mActionStateNpcDialogprivate
mClearButtonNpcDialogprivate
mCloseButtonWindowprivate
mCloseButtonHoveredWindowprivate
mDefaultHeightWindowprivate
mDefaultIntNpcDialogprivate
mDefaultStringNpcDialogprivate
mDefaultVisibleWindowprivate
mDefaultWidthWindowprivate
mDefaultXWindowprivate
mDefaultYWindowprivate
mGripWindowprivate
mInputStateNpcDialogprivate
mIntFieldNpcDialogprivate
mItemLinkHandlerNpcDialogprivate
mItemListNpcDialogprivate
mItemsNpcDialogprivate
mLayoutWindowprivate
mListScrollAreaNpcDialogprivate
mMaxWinHeightWindowprivate
mMaxWinWidthWindowprivate
mMinusButtonNpcDialogprivate
mMinWinHeightWindowprivate
mMinWinWidthWindowprivate
mModalWindowprivate
mNewTextNpcDialogprivate
mNextButtonNpcDialogprivate
mNpcIdNpcDialogprivate
mouseClicked(gcn::MouseEvent &mouseEvent) overrideNpcDialog
mouseDragged(gcn::MouseEvent &event) overrideWindow
mouseExited(gcn::MouseEvent &event) overrideWindow
mouseMoved(gcn::MouseEvent &event) overrideWindow
mousePressed(gcn::MouseEvent &event) overrideWindow
mouseReleased(gcn::MouseEvent &event) overrideWindow
mouseResizeWindowprotectedstatic
move(int amount)NpcDialog
mParentWindowprivate
mPlusButtonNpcDialogprivate
mResetButtonNpcDialogprivate
mSaveVisibleWindowprivate
mScrollAreaNpcDialogprivate
mShowTitleWindowprivate
mSkinTypeWindowprivate
mStickyWindowprivate
mStickyButtonWindowprivate
mTextBoxNpcDialogprivate
mTextFieldNpcDialogprivate
mWindowNameWindowprivate
nextDialog()NpcDialog
NPC_ACTION_CLOSE enum valueNpcDialogprivate
NPC_ACTION_INPUT enum valueNpcDialogprivate
NPC_ACTION_NEXT enum valueNpcDialogprivate
NPC_ACTION_WAIT enum valueNpcDialogprivate
NPC_INPUT_INTEGER enum valueNpcDialogprivate
NPC_INPUT_LIST enum valueNpcDialogprivate
NPC_INPUT_NONE enum valueNpcDialogprivate
NPC_INPUT_STRING enum valueNpcDialogprivate
NpcActionState enum nameNpcDialogprivate
NpcDialog(int npcId)NpcDialog
NpcInputState enum nameNpcDialogprivate
place(int x, int y, gcn::Widget *, int w=1, int h=1)Window
redraw()Window
reflowLayout(int w=0, int h=0)Window
resetToDefaultSize()Windowvirtual
ResizeHandles enum nameWindowprivate
RIGHT enum valueWindowprivate
saveWindowState() constWindow
scheduleDelete()Window
setCloseButton(bool flag)Window
setContentSize(int width, int height)Window
setDefaultSize(int defaultX, int defaultY, int defaultWidth, int defaultHeight)Window
setDefaultSize()Window
setDefaultSize(int defaultWidth, int defaultHeight, WindowAlignment alignment, int offsetx=0, int offsetY=0)Window
setDefaultVisible(bool save)Windowinline
setLocationRelativeTo(gcn::Widget *widget)Window
setMaxHeight(int height)Window
setMaxWidth(int width)Window
setMinHeight(int height)Window
setMinimumContentSize(int width, int height)Window
setMinWidth(int width)Window
setResizable(bool resize)Window
setSaveVisible(bool save)Windowinline
setShowTitle(bool flag)Windowinline
setSticky(bool sticky)Window
setStickyButton(bool flag)Window
setText(const std::vector< std::string > &string)NpcDialog
setup()NpcDialogstatic
setVisible(bool visible) overrideNpcDialogvirtual
Window::setVisible(bool visible, bool forceSticky)Window
setWindowContainer(WindowContainer *windowContainer)Windowstatic
setWindowName(const std::string &name)Windowinline
showCloseButton()NpcDialog
showNextButton()NpcDialog
textRequest(const std::string &defaultText=std::string())NpcDialog
TOP enum valueWindowprivate
widgetHidden(const gcn::Event &event) overrideWindow
widgetResized(const gcn::Event &event) overrideWindow
willSaveVisible() constWindowinline
Window(const std::string &caption="Window", bool modal=false, Window *parent=nullptr)Window
Window(SkinType skinType, const std::string &caption="Window", bool modal=false, Window *parent=nullptr)Window
~NpcDialog() overrideNpcDialog
~Window() overrideWindow