This is the complete list of members for ActorSpriteManager, including all inherited members.
ActorSpriteManager() | ActorSpriteManager | |
clear() | ActorSpriteManager | |
createBeing(int id, ActorSprite::Type type, int subtype) | ActorSpriteManager | |
createItem(int id, int itemId, const Vector &position) | ActorSpriteManager | |
destroyActor(ActorSprite *actor) | ActorSpriteManager | |
event(Event::Channel channel, const Event &event) override | ActorSpriteManager | virtual |
findBeing(int id) const | ActorSpriteManager | |
findBeing(int x, int y, ActorSprite::Type type=ActorSprite::UNKNOWN) const | ActorSpriteManager | |
findBeingByName(const std::string &name, ActorSprite::Type type=Being::UNKNOWN) const | ActorSpriteManager | |
findBeingByPixel(int x, int y) const | ActorSpriteManager | |
findItem(int id) const | ActorSpriteManager | |
findItem(int x, int y, int maxDist=0) const | ActorSpriteManager | |
findNearestLivingBeing(int x, int y, int maxTileDist, ActorSprite::Type type=Being::UNKNOWN, Being *excluded=nullptr) const | ActorSpriteManager | |
findNearestLivingBeing(Being *aroundBeing, int maxTileDist, ActorSprite::Type type=Being::UNKNOWN) const | ActorSpriteManager | |
getAll() const | ActorSpriteManager | |
getPlayerNameLister() const | ActorSpriteManager | |
getPlayerNPCNameLister() const | ActorSpriteManager | |
hasActorSprite(ActorSprite *someActor) const | ActorSpriteManager | |
ignore(Event::Channel channel) | EventListener | |
listen(Event::Channel channel) | EventListener | |
logic() | ActorSpriteManager | |
mActors | ActorSpriteManager | protected |
mDeleteActors | ActorSpriteManager | protected |
mMap | ActorSpriteManager | protected |
mPlayerNames | ActorSpriteManager | protected |
mPlayerNPCNames | ActorSpriteManager | protected |
PlayerNamesLister | ActorSpriteManager | friend |
PlayerNPCNamesLister | ActorSpriteManager | friend |
scheduleDelete(ActorSprite *actor) | ActorSpriteManager | |
setMap(Map *map) | ActorSpriteManager | |
setPlayer(LocalPlayer *player) | ActorSpriteManager | |
updatePlayerNames() | ActorSpriteManager | |
~ActorSpriteManager() | ActorSpriteManager | |
~EventListener() | EventListener | virtual |