This is the complete list of members for ActorSpriteManager, including all inherited members.
| ActorSpriteManager() | ActorSpriteManager | |
| clear() | ActorSpriteManager | |
| createBeing(int id, ActorSprite::Type type, int subtype) | ActorSpriteManager | |
| createItem(int id, int itemId, const Vector &position) | ActorSpriteManager | |
| destroyActor(ActorSprite *actor) | ActorSpriteManager | |
| event(Event::Channel channel, const Event &event) override | ActorSpriteManager | virtual |
| findBeing(int id) const | ActorSpriteManager | |
| findBeing(int x, int y, ActorSprite::Type type=ActorSprite::UNKNOWN) const | ActorSpriteManager | |
| findBeingByName(const std::string &name, ActorSprite::Type type=Being::UNKNOWN) const | ActorSpriteManager | |
| findBeingByPixel(int x, int y) const | ActorSpriteManager | |
| findItem(int id) const | ActorSpriteManager | |
| findItem(int x, int y, int maxDist=0) const | ActorSpriteManager | |
| findNearestLivingBeing(int x, int y, int maxTileDist, ActorSprite::Type type=Being::UNKNOWN, Being *excluded=nullptr) const | ActorSpriteManager | |
| findNearestLivingBeing(Being *aroundBeing, int maxTileDist, ActorSprite::Type type=Being::UNKNOWN) const | ActorSpriteManager | |
| getAll() const | ActorSpriteManager | |
| getPlayerNameLister() const | ActorSpriteManager | |
| getPlayerNPCNameLister() const | ActorSpriteManager | |
| hasActorSprite(ActorSprite *someActor) const | ActorSpriteManager | |
| ignore(Event::Channel channel) | EventListener | |
| listen(Event::Channel channel) | EventListener | |
| logic() | ActorSpriteManager | |
| mActors | ActorSpriteManager | protected |
| mDeleteActors | ActorSpriteManager | protected |
| mMap | ActorSpriteManager | protected |
| mPlayerNames | ActorSpriteManager | protected |
| mPlayerNPCNames | ActorSpriteManager | protected |
| PlayerNamesLister | ActorSpriteManager | friend |
| PlayerNPCNamesLister | ActorSpriteManager | friend |
| scheduleDelete(ActorSprite *actor) | ActorSpriteManager | |
| setMap(Map *map) | ActorSpriteManager | |
| setPlayer(LocalPlayer *player) | ActorSpriteManager | |
| updatePlayerNames() | ActorSpriteManager | |
| ~ActorSpriteManager() | ActorSpriteManager | |
| ~EventListener() | EventListener | virtual |