Compile Mana from Source
This page will try to help compiling the latest mana version corresponding to your platform and development tools used.
First of all, be sure to download all the dependencies needed by the client and to install them where appropriate.
Linux
Getting the sources
In order to be able to download the client sources, you can either download the latest stable version, of install Git. If you opted for the latest git version of the client, you'll then be able to run this on the command-line:
$((The '$' symbol represents the shell prompt)) git clone git://github.com/mana/mana.git
This command will create a mana
folder in the current shell folder and will download the latest source in it.
Compiling
Move into the given directory and you're ready to compile:
$ cd mana
To compile and install into your home directory, you can use these commands (We're using the cmake building system):
$ cmake .
$ make
From this point, if you encounter no errors, you should be able to run the client using:
$ src/mana
If you want to install it, just do: $ make install
Updating the client source
To update the client source, go to the folder create by the git command (Here: mana) $ cd (path to source)
And run this to update the client sources: $ git pull
Don't forget to recompile: make
Windows
Preparing the sources
The windows compilation is made easy using the Code::Blocks C++ IDE((Integrated Development Editor)) (which is using MingW as a compiler). You should then download it and install it.
If you're lazy, don't forget that Windows nightlies are auto-compiled every night, hence the name, and can be easily installed in a few clicks. See also the download section about them.
If not, then, you'll need the sources obtained from the download section, and the devpak given in the dependencies page.
Decompress the sources files and the devpak files, and copy the include
folder in the source directory's root folder.
Compiling
Run Code::Blocks and open the mana.cbp
file.
Then, click on the build
button and pray...
Run the client
If not errors happened, you'll then want to run the client.
In order to do that, there are two ways in doing so:
The DLL files in the dll folder of the devpak have to copied in your <Windows drive letter>:\Windows\System32
folder
if you want to keep them and don't worry about missing dlls or in a specific directory present in your %PATH
environment variable.
If you just want to make temporary tests with no dll potential pollution in your system. You can copy the mana.exe
file from the source root folder to the devpak dll folder along with all the dll files.
Again, if you installed a nighly, or a previous version of the client, some dll may have been already installed on your system, and you may not have to handle some or all of them. If you're unsure, try running the client, and see about what missing dll it is complaining.
You'll then be able to double-click on the mana.exe
file and ... Enjoy!
OS X
Preparing your environment
Download and install macports. You will need Xcode and it's command-line tools.
Download SDL, SDL_mixer, SDL_image, SDL_net and SDL_ttf frameworks (you can google these). Copy the frameworks to /Library/Frameworks.
In your terminal:
$((The '$' symbol represents the shell prompt)) sudo port selfupdate
$ sudo port install cmake libxml2 libguichan libsdl_gfx physfs libpng freetype libiconv gettext
Go to your desired directory (using the 'cd' command).
$ git clone https://github.com/mana/mana.git
$ cd mana
$ export CC=/usr/bin/clang
Do not run this next line if you are on 10.6, Snow Leopard
$ export CXX=/usr/bin/clang++
Compiling
$ cmake -DENABLE_CPP0X=OFF
$ make
All you need to do now is,
$ src/mana
to run the game. Have fun!