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        <title>Mana Documentation</title>
        <description></description>
        <link>http://doc.manasource.org/</link>
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       <dc:date>2010-07-29T21:41:24+02:00</dc:date>
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        <dc:date>2010-07-19T14:47:26+02:00</dc:date>
        <dc:creator>Chuck</dc:creator>
        <title>client_events</title>
        <link>http://doc.manasource.org/client_events?rev=1279543646&amp;do=diff</link>
        <description>The client uses an event system to pass information as needed. Events are triggered on specific channels and have names and optional parameters (integers, double precision floating point, and strings). Events in the client are detailed in this article. Events are organized by channel.</description>
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        <dc:date>2010-07-09T13:41:29+02:00</dc:date>
        <dc:creator>Philipp Sehmisch</dc:creator>
        <title>scripting - format and section about needed script bindings</title>
        <link>http://doc.manasource.org/scripting?rev=1278675689&amp;do=diff</link>
        <description>The Mana server uses the scripting language LUA for scripting. This is a list of the script commands currently implemented in addition to the standard lua statements and functions.



Creation of stuff

create_npc

create_npc(string name, int spriteID, int x, int y, function talkfunct, function updatefunct)</description>
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        <dc:date>2010-06-30T07:57:15+02:00</dc:date>
        <dc:creator>Philipp Sehmisch</dc:creator>
        <title>specials - created</title>
        <link>http://doc.manasource.org/specials?rev=1277877435&amp;do=diff</link>
        <description>Specials are special actions the characters can perform. They can be used to implement magic systems, special attack systems or emotion systems.

Script engine responsibilities

	*  Telling the C++ engine which special IDs the character may use
	*  Calculate the cost (recharge pool, points pool, cooldown time) of using the special ID for the C++ engine.
	*  Implement the effects of using special IDs</description>
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        <dc:date>2010-06-10T22:13:39+02:00</dc:date>
        <dc:creator>Philipp Sehmisch</dc:creator>
        <title>games_based_on_manasource - WoA went into testing stage</title>
        <link>http://doc.manasource.org/games_based_on_manasource?rev=1276200819&amp;do=diff</link>
        <description>Manasource is a platform used by many independent teams to create their online world. While some make use of their freedom to fork and modify the Mana plattform to fit their individual needs others use the software in the default state and contribute to its development directly.</description>
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        <dc:date>2010-06-10T12:32:04+02:00</dc:date>
        <dc:creator>Yohann Ferreira</dc:creator>
        <title>manaserv_protocol - Started to inline the return values and some layout redone.</title>
        <link>http://doc.manasource.org/manaserv_protocol?rev=1276165924&amp;do=diff</link>
        <description>ManaServ server protocol


When playing on a ManaServ server, the player will interact with different other entities, includinf his/her own character, use item, chat, fight monsters, use skills, ...

In order to deal with all players real-time requests in an efficient way, a ManaServ server message protocol has been defined to 
give the client all the necessary information, in a minimalistic approach, to save bandwidth and server computation cycles.</description>
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        <dc:date>2010-06-09T09:34:04+02:00</dc:date>
        <dc:creator>Yohann Ferreira</dc:creator>
        <title>compile_mana_from_source - Added a basic windows part</title>
        <link>http://doc.manasource.org/compile_mana_from_source?rev=1276068844&amp;do=diff</link>
        <description>Mana client compilation


This page will try to help compiling the latest mana version corresponding to your platform and development tools used.

First of all, be sure to download all the dependencies needed by the client and to install them where appropriate.</description>
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